Create, Play, Shine! Dive into Buddy Kingdom.

As the Creative Director, my vision is to make a new and exciting title for gamers worldwide. My experience stems from having shipped 22 titles, working with cutting-edge next-gen technology, such as body motion (Kinect) and VR, while providing special game-play solutions for large franchises. Some of those franchises include: "Minecraft" (Microsoft), "Forza Motorsport" 4 & 5 (Microsoft), "Spider-Man" (Marvel), "Cory in the House" & "Power Rangers" (Disney).

As an Art Director, I intend to elaborate a cool and enjoyable game, delivering interesting and disturbing characters, in an intense atmosphere of cautious and quick actions. I have experience and excel at broadcast media, and 3d printing in the game industry. I had the pleasure to be part of one of the pioneer companies called ORBAI, developing virtual AI characters. Everything helped me to enhance my skills and vision of what is interesting, in order to express the right feeling.

I'm just a guy who's at his happiest when I can create stories that people will enjoy, no matter what medium they may be in. Although I have a bachelor's degree in Game Design from Rochester Institute of Technology (RIT), I am not much of a coder and have thus decided to focus on project management instead.

I have 20+ years in the game, art, and design industries. I have worked as a Senior Environment Artist on several games including: "Prey" and "Call of Duty."
Want to be a part of our start-up team? Hit us up — we're excited to hear from you!
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